iPhone Followup - Innovation in a Box

My initial iPhone article highlighted why the iPhone will not be a success in its first incarnation. Make no mistake though, the introduction of the iPhone will revolutionize the mobile telephony market. Let's answer some of the criticisms of the most innovative mobile handset in the history of mobile telephony:
Drawback #1: The lack of a keyboard with real keys is a drawback
Answer: There is no reason why somebody couldn't design a very sleek bluetooth keyboard is there?
Drawback #2: The AT&T Edge network is slow
Answer: People use mobile phones a surprising amount in their own home and the prevalence of free WiFi will continue to grow (including city networks). Not only that, but I'm sure AT&T will look to build a faster network, or partner with a WiMax network at some point (or at least offer it as an option).
Drawback #3: You can't assign a song as a ringtone
Answer: Just wait, it's coming...
That's the thing, unless the drawback is a hardware drawback like the camera they chose to go with, it can be added or fixed using downloaded software updates.
The most important impact that the iPhone has the potential to have, is to finally (dare I say finally again for dramatic effect), finally tip the balance of power in the industry to relegate the mobile telephony service providers to their deserved utility status. The iPhone has the potential to end the stranglehold carriers have had on application innovation and make the other carriers open up. Once the carriers begin to cooperate and actually help next generation handsets succeed, then we will see iPhone like features come to other carriers via other handset manufacturers and raise the mobile telephony experience for everyone.If we are all lucky, then maybe at some point we will see Apple, and the competition that will inevitably emerge, gain the freedom to allow third-party software application developers to build direct OS applications and not just web applications.
Finally, the network operators need to accept the fact that it is bad for everyone to continue to try and control innovation in mobile telephony. The network operators need to accept that they are utility companies first, and potentially software companies second. The network operators have a big advantage over the handset manufacturers, and that is direct access to customers. They should leverage this access to uncover problems that need solutions and build a world class software organization around this access to seek their non-commodity profits and competitive advantage. If the network operators use their direct access to the customer to build better applications for the Smartphones they support, and stop trying to stifle innovation that they can't control, then we all win.
I look forward to owning an iPhone v3 in late 2008 or early 2009 for $299 and $40/month for unlimited data, unlimited text messaging, and 1000 voice minutes!


Let's examine this for a moment. How could home prices be increasing in Seattle while falling elsewhere? The first answer is that there are "lies, damned lies, and statistics." You may have heard this quote before, but in this case it comes down to home price trends being based on median sale price comparisons. The subprime mortgage fiasco, rising interest rates, and tightening credit policies are for the most part pinching off the demand at the low end of the market. Fewer people are now seeking or in fact qualifying for a loan. So what's the result?
The answer is that while certain labor-intensive or lower skill job markets contract in the area, high technology companies like 
The conscious shopper mentality comes out in people who think "Now I'm going to get as much out of this gift card as possible." The conscious shopper mentality will result in the consumer ultimately acquiring more highly discounted goods than the gift giver likely would have purchased. Where the gift giver looks for perceived value (often including paying a higher price), the conscious shopper looks for value for money (often including paying a lower price).
Gift cards are seen as a retailer's last line of defense against "walking" a potential customer. The potential customer has been all through the store and hasn't found quite the right thing and so you try and convince them that a gift card fits the bill. And if the customer doesn't buy the retailer's gift card, there is a real danger that they might buy some other retailer's gift card, so now they are offering incentives. Buy a $100 gift card for retailer X and get a $10 gift card for yourself. Buy a $100 gift card for restaurant Y and get a $20 promotional gift card for yourself. Sometimes they are using gift cards themselves as an incentive (Spend $50 before December 24 and receive a $10 gift card). So instead of offering a discount on the current full-priced or less-discounted purchase, they are giving you money to come back and spend when everything is marked down to clear it out.
It's the software that made iPod a success - the Windows version of Apple's jukebox software that enabled easy synching and organizing of songs. Apple of course has noticed, and this time around they have decided that Safari (Apple's web browser) will be the iPhone's killer application. As a result, Apple has launched a Windows version of its Safari web browser. This is to help facilitate development of 3rd party applications for the iPhone. To the groans of developers who were hoping to be able to write stand alone applications for the iPhone, Steve Jobs announced at Apple's Worldwide Developer's Conference that the only way to write applications for the iPhone was going to be to build a browser-based application. So, having a Windows version of Safari expands the universe of people with the ability to build and test web applications that will work on the iPhone. Apple may have noticed that cross-platform software is key to iPhone's success, as it was for the iPod, but Apple is still wrong...
While it will help to give developers using Windows machines the chance to build Web applications that will work on the iPhone, Safari is not the cross-platform application that will make the iPhone a success. Instead the killer application (once available across Mac/Windows/iPhone) will be 











